Blit-Tech Animation & Timing Demo

Demonstrated Features:

Why tick-based timing?
Using ticks instead of delta time ensures deterministic behavior - the same inputs always produce the same results. This is ideal for animation timing, cooldowns, and any gameplay logic that needs predictable frame-based behavior.
Key concepts:
- Ticks increment once per a fixed update (60 FPS)
- Compare tick differences for timers: if (BT.ticks() - lastTick >= duration)
- Reset ticks when starting new animation sequences
- Store tick timestamps for cooldowns and events
Font Attribution:
This example uses PragmataPro by Fabrizio Schiavi.
Available at https://fsd.it/shop/fonts/pragmatapro/
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