Blit-Tech Sprite Effects Demo

Demonstrated Features:

Practical tinting techniques:
- Damage flash: Alternate white/red tints for hit feedback
- Shadows: Black tint (0, 0, 0) creates silhouettes
- Ghost: A white tint and reduced alpha for transparency
- Team colors: Color multiply for palette swaps
- Ambient light: Subtle color tints for time-of-day
Performance tip: All tinting happens in the GPU shader, so these effects are essentially free - no extra draw calls or texture processing needed!
Font Attribution:
This example uses PragmataPro by Fabrizio Schiavi.
Available at https://fsd.it/shop/fonts/pragmatapro/
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